My good
friend Vic was looking to get his Dust fix for not being able to play for 2
consecutive weeks now. Due to venue changes, his originally scheduled battle
did not push through. Wanting to try my newly built ‘Elite Platoon’, I obliged
to take him on.
Special
shout-out to our friends from Marauders for lending us with their great venue, with
pizza and soda on the side!
Now for the
Battle Report!
DATE OF BATTLE: July 13, 2013
BATTLEFIELD: Marauders’ Base of Operations in
Makati
GAME: Dust Tactics
ARMY LISTS:
My ‘Elite Platoon’: 295 Points
Rhino + The
Hammers – 48
OZZ 117 +
The Hammers – 50
Action
Jackson + Devil’s Own – 54
Corps
Officers – 35
Grim Reapers
x3 – 78
Tank Busters
– 30
PLAYER NOTES:
This is more
of a fun team for me. Obviously I could have balanced it out more. My main plan
was to cover as much ground as possible without losing strategic advantages
from the cover and the structure.
Major Victor’s: 289 Points
Bazooka Joe
+ BBQ Squad – 48
OZZ 117 +
Tank Busters – 54
Rhino + Tank
Busters – 52
Recon Boys
x2 – 30
Mickey x3 –
105
PLAYER NOTES:
Seeing a
spam of Armor 3 units, I’ll be playing a more defensive position. Have my units
take as much area as possible and hopefully win the war of attrition.
Objective: Area Control
TURN 1:
The first
was consumed to position units where they will gain the most advantage. I tried
to at least move the Reapers to squares where they can easily support the main
hitters. I held back Action Jackson and OZZ’s squads for the Corps Officers to
easily catch up with them.
TURN 2:
Our units
kept moving forward. Well, except for Vic’s OZZ who decided to take cover behind
the closest Mickey. My Ozz and a squad of Grim Reapers took early control of
the structure. With Vic’s Bazooka Joe + BBQ Squad taking cover in the nearby
tank trap, the next turn’s initiative will be very important to have.
TURN 3:
This was the
only turn in the entire game where I won initiative. First blood was drawn by
my Ozz and his Hammers on Vic’s Bazooka Joe-lead BBQ Squad. Managed to drop the
squad to 1 soldier, Victor decided the flamethrower guy is more valuable given
the predicament. It did try to avenge his fallen brothers but it failed.
TURN 4:
Having won
Initiative yet again, Vic decided to have his lone flamethrower Sustain Attack
on a nearby Grim Reaper. It succeeded on reducing one Reaper to ashes but the
remaining two ganged up on him. On the other side of the field though, my Tank
Buster squad was caught off guard by Vic’s own Tank Busters lead by his OZZ
117. Busted!
In response,
my Officers decided that Action Jackson’s squad deserves the single supply of
their Stim Pack. The British paratroopers Assaulted straight to the opposing
Ozz and phasered the entire squad out of existence.
My second
Grim Reapers tried to shoot at the opposing Rhino with a Tank Buster trio but
they were able to maximize the cover provided by the structure they were in.
TURN 5:
The exchange
of firepower carried over as the Mickeys started to get into the thick of
battle. Mickey number 1 was able to drop one of my Hammers and deal 3 wounds to
their leader, Rhino. The boxing veteran went on Berserk and turned Mickey 1 to
a pile of dump. Blinded by rage though, he didn’t see Mickey #2 and was not
able to dodge the bullets from its Howitzer and MGs.
Meanwhile,
my Grim Reapers continued firing at Vic’s Rhino squad. It proved ineffective as
Rhino and the Tank Busters charged to take my Ozz and his Hammers. All the Hammers
were pounded by Bazookas and Rocket Punches while Ozz himself barely made it
out alive with only 1 would left. The Officers did not want to see another
fallen Hero so they decided to heal Ozz. Ozz seemingly revitalized took on
Rhino and his remaining Tank Busters. Sustained Fire from the flamethrower took
care of the Busters. Rhino and Ozz faced off, mano y mano with
only their Rocket Punches. In a split second (and a rather unbelievable one,
even for me) Rhino missed his mark while Ozz landed the single wound needed to
bring down the master jumper!
TURN 6:
Mickey #2,
having taken care of my Rhino and his squad was confident enough to further
march forward, this time setting it’s turrets towards my recently awakened
British squad. Only Action Jackson himself survived the spray of bullets. The
paratrooper decided to run for it!
TURN 7:
The game is
nearing its end. So far, my remaining units are the Corps Officers, 2 squads of Grim Reapers, Ozz and Action
Jackson. Vic on the other hand still has 2 Mickeys, 2 squads of Recon Boys.
With
Initiative favouring his side, Vic decided to get Mickey #3 peep into the
structure’s entrances and released a load of bullets to the Grim Reapers hiding
inside. The building walls proved very protective though as bullets bounced off
them instead of the Reapers’ bodies.
Having his
spirits still on the high with his victory over Rhino, my Ozz decided to charge
right back into the building and take on Mickey #3 waiting right outside the
structure’s other exit.
Ozz aimed his
flamethrower at the towering walker and…
A huge hit!
Having his
force reduced to 3 units all of which cannot reach my remaining 5 units, Vic
surrendered his campaign and I was declared winner! 1 win in the books for my
Elite Platoon!
AFTER THOUGHTS:
I really enjoyed fielding my Elite Platoon. Obviously it could use some tweaking like replacing Ozz' squad with a Tank Busters for added anti-vehicle and range.
Next week, hopefully, we get to play some 200 Points to practice for our upcoming tournament.
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