Jul 18, 2014

Arm Me an Army #1

In this series of articles, I’ll try to cover some of the army lists I’ve used for Dust Tactics/Battlefield/Warfare. I may also feature lists used by members of my local playgroup who piqued my curiosity.

With the conclusion of our month-long campaign, Operation: Chronos, I would like to take time and discuss some of the lists I used for my matches. I had a total of some 20+ games during the entire progress of the campaign, some won me games, others obviously didn’t fare too well.

As previously discussed, one of the main purpose of the campaign is to get our local players familiarized with the new rules for Dust Tactics. With majority, if not all, units from my chose bloc, Allies, drastically changed, it’s time to experiment on a few mechanics. It is worth noting that during the earlier half of the campaign, we only had access to the units previewed on the Dust official website. As we go along, however, we got more cards and stats made available to us.

Army List 1:
Bazooka Joe (12), The Big Boss (13), Grim Reapers x3 (33), Bot Hunters x2 (18), Wildfire x2 (14), Hammers (10). Total: 100 AP.

With the first load of previews of the new unit cards and rules, one of the first thing I wanted to try out was fielding (and hopefully abusing) multiple Officer Units. Joe is one of the top choices, having Officer skills combined with his Black Ops make for an optimal “lead from the shadows” centerpiece. During that time, The Big Boss was the only other non-character Officer unit previewed so they were automatically included.

Having a quarter of my force spent on background units, my remaining 75 points must be a force to reckon with. A Grim Reapers squad is one of my staples being a very offensive anti-infantry unit. Having three on your side should spell headache to the opposition.

For armors, I turned to 2 squads of Bot Hunters. Nothing too impressive but they’re cheap and a squad can be joined by Joe should he feel like, well, Bot Hunting or something.

My pair of Wildfires acts as an alpha strike and/or clean-up unit, depending on how aggressive I want to get. If they survive the first wave of attacks, they can also serve as defense towers to my commanders.

Rounding out my list is a squad of a handy dandy Hammers. The combination of Charge, Flying and First Strike all packed in just 10 AP, yes please! They’re very good at pounding problematic characters and/or vehicles, bypassing Steel Guard/Superhuman/Zombie saves, and they can go Shoryuken against aircrafts.

10 activations are above average, at least from what I’ve observed from my local play group. With Joe’s Black Ops, you have better chances of winning the Initiative roll per round so you can dictate judging by your assessment of your opponent’s force if you want to go first or not. The general strategy is to position the Bot Hunters first, followed by the Grim Reapers. Depending on the situation, I will almost always have my The Big Boss follow to either try and reactivate a Grim Reaper or have a nearby unit injected with Stimulants. Wildfires will open fire on those more aggressive infantries like the fast moving Fakyelis or those pesky Zombies. Joe will then attempt to reactivate The Big Boss, if successful, another Stimulant or 2 attempts at reactivating a Grim Reapers squad.

This list won me my first weeks during the campaign, having lost only to an SSU list where I had to downsize to match his points. The massive rolls of the Grim Reapers against Armor 3 or lower are not something to joke about. Depending on the situation, you can focus fire on certain, hardy (or lucky) units, or you can split to several softer ones. Wildfires are very nice. The 11-square effective opening range is very decent and often times, they have to be taken down by units worth more points, exposing them in the process. The Advanced Reactive Fire can almost always frustrate would-be attackers, attempting to take a nibble on your Officers. I can’t stop saying how much I love the Hammers.

The Bot Hunters are what I consider to replace in this list. Switching them for another squad of Hammers and a squad of Gunners, this time dedicated to escort Joe.


What do you think of my list? I would like to hear your feedback and if possible, let me know if you get to take it for a spin in your own community.

Jul 17, 2014

Cruz Chronicles - Operation Chronos: Shadowfall (Epilogue)

The continuous shaking motion of my bed kept me awake for more than an hour now. And I thought I’ve drowned the sound of nuts and bolts yanking at each other, but it resonates the minute I return my senses to where I’m at right now.

It’s been a week since the campaign at Leboux was finished. I can still see the flashes of the gun fires when I close my eyes. I can still hear every explosion, every scream, when I try to drift away from reality. I can still feel the bullet that hit my left shoulder. I can still taste my own sweat and blood after I took that hit. And worst, I can still smell the rotting flesh of those God-forsaken creatures. Still makes my guts turn upside down.

That’s it, I said to myself. I stood up from my bed and put on a shirt. I need some air. Some fresh scent, not this confined combination of wood, metal and sweat I’m getting inside my quarters. Not that I’m complaining, I've seen worse. I just need some breathing space.

It’s night time outside, probably. Everyone’s supposedly asleep. You can tell by the moderately lit hallway I’m facing now. This locomotive must be one of the newer models, I guess. Can hardly hear any noise from the machinery and the wheels, unlike those older, steam and coal powered ones.

I decided I’ll walk further into the next cabs. I reckon they will not allow me inside the main machine room. Could be radioactive, especially if this train is running on VK. I've gone past the other quarters. Everyone must be having a good night sleep except for me. I could use some spirit, maybe they got some stored in the kitchen. But where’s the kitchen? We really weren't toured into this train. We were picked from the eastern outskirts of Leboux, shown to our rooms and that’s it. They said the debriefing will be tomorrow morning.
I must have walked several steps when I saw a door right at the end of the now poorly lit hallway. Straight towards the door I continued. It’s a heavy iron door. Not the type you’ll want everyone to have an ease getting in or out from, like the kitchen for example. But my curiosity is nagging at the back of head right now. “Open it!” I can hear myself yelling, repeatedly, in my mind.

I gave in, I looked behind me, and no one’s followed. Nobody’s here except for me, I deduced. My hand gripped the wheel on the door, it was cold. And heavy. It took a serious effort on my end to turn it and open. I slowly pushed to the heavy door inwards, as I do, I made another quick glance around me to check for witnesses. I swiftly dragged myself in to the mysterious room as soon as I confirmed there was none.

“Welcome, Sergeant.” I almost had a heart attack when I heard someone greeted me. When I turned around, I can’t believe who was standing in front of me. Of all people that would catch me, why Bazooka Joe?

“At ease, soldier. I’m not gonna spank you or anything for being such a curious cat.” His words were enough to assure me I’m not in trouble. But something tells me I can’t really relax. “Here, you could use this” he tossed me his personal flask. I obliged and opened the cap, rum. I took one sip and the alcohol drew a warm, stingy line down to my throat.

“Where are we, sir?” I asked. And I immediately regretted what I just said. I shouldn’t be here in the first place and now I’m asking our highest officer questions?

“These are the fruits of our labors, of our sacrifices!” he mocked. He turned around, and even before I completely examined, he pulled the cloth covering a massive object in the room. And what was revealed was more surprising. It was a walker. And not a standard ASOCOM-built one, I’m not looking at a Mickey or the newer Rattler. It’s a KV-47. And then I realized, there’s more in the room. At least four from where I’m standing.

“Why?” was the only word I was able to throw out in response to my awe. I saw Joe threw a clever grin in return.

“This is Shadowfall.” He began explaining as he rubs the exposed Howitzer of the machine. “Our entire operation in Leboux was set with the purpose of achieving these walkers, and that’s what we did.”
What? We traveled all the way to that forsaken city for these? “I can’t understand, sir.” I replied. “We were banking that we were sent there to secure more KV.”

“In a way, yes, we did. But mainly, that was Ozz’s job.” He continued, “by the time the Axis sent in their retaliatory forces after the Zero Division took over the city, Ozz and his men were done packing most of the mined VK from the city. What was left there was merely bait. Bits of cheese to attract the mouse.”
 Joe took the flask from my hand, “you see, soldier, we were sent to Leboux, not to defend it. We were there to intercept the Reds.” He further explained.

“And the Zero Division’s ‘disappearance’, Ozz being gone, that was all a plot, sir?” I uttered, still in total shock of what I've learned.

“All part of the plan.” He confirmed.

“How about these Russian walkers, sir? Where are we going to use them?” it took all of my remaining courage and audacity to ask that. I need to know. After everything that happened, I deserve the truth, I thought.


Joe took slow steps, moving closer in front of me, still wearing that devious smile on his face. Looks me straight in the eyes and then taps me on my right shoulder, “Well, soldier, that’s another story for some other time. What do you say we get that drink you were looking for in the kitchen?”

Jul 12, 2014

Operation: Chronos - Conclusion

After weeks of bitter fighting, the Axis forces, spearheaded by the Mongoose, succeeded in re-taking the mineral rich city of Leboux. The vicious Axis counter-assault came in hard and fast, taking control of numerous locations and leaving the stationed Allied forces with little time to coordinate a defense. 

The Allied defenders, through pure grit, held the city for as long as they could, but the Axis juggernaut proved too strong, and reinforcements never came, forcing the defenders to withdraw to the west and retreat at least for now.

The SSU forces, though outnumbered and with no air support, showed the tenacity of their available ground assets, taking strategic locations even from the Mongoose on a number of occasions before withdrawing to the shadows from which they came, their purpose for participating in this conflict still remains unknown.

Jul 11, 2014

Cruz Chronicles - Operation Chronos: Shadowfall (Part 4)



Even though they’re still several clicks away, I can smell the stench of rotten flesh and my gut starts to feel it will turn upside down. Again. For the third time tonight. I’ll never get used to these Nazi experiments. Not in a million years.

This is the second time we’re defending the Hospital Grounds from an attack by the Axis. But this is a different formation from the last encounter. This is not The Mongoose.

 I signaled my Bot Hunter unit to march to the nearest cover I found available for us. As we were moving, I saw a glimpse of the wave of zombies approaching us. One of them, their “leader”, I think, was carrying a mechanical saw. I told myself we should keep that thing in our firing range.

Behind them is a more terrifying sight. Several of their heavy-armored infantry led by what looks like a woman follow closely. Unlike our Heavy Rangers, these offshoots are sluggers, due to their denser armors, as Intel said. We better be more careful.

To our right flank, I noticed the rest of our platoon assumed defensive positions. The empty tenement immediately next to the trees we’re tucked in was quickly occupied by two of our Grim Reaper units, followed shortly by our Big Boss. I saw Bazooka Joe right behind them. Suddenly my radio buzzed with more bad news from our officer: The Assassin, Angela, was spotted. I ordered my squad to remain as hidden as possible.

I checked my ammunition again, made sure my UGL is loaded. Then all of a sudden, I hear one of our Wildfires made the opening fire towards the enemies who camped inside another empty building across the field. It was answered by a couple of rockets from their Hans, followed by the Ludwig lurking behind it. In a matter of seconds, the light walker was reduced to shattered scraps aflame. Bolton, the pilot, was lucky enough he made the jump before the hit.

I try to assess our orders again: we must hold the defenses and we must take out Angela. Losing the Wildfire just like that made me disappointed, at the very least. I looked at my men and they were awed by the sheer firepower of the opposition. How are we supposed to take them out?

Then out of nowhere, from way behind our defense lines, a squad of Heavy Rangers came flying above everyone else. In a span of seconds, it took us, including the Krauts, by surprise, when it landed right in front of the bushes covering an Axis Grenadier squad. The chilling sound of mechanical arms pounding on human flesh, the cracking of ribs and skulls, not to mention the sight of blood and gut squirting like paste from those German bodies, it all felt like a cold stab of solid ice right into my chest. As if it was not enough shock for everyone, a shriek of what sounded like a female suddenly covered the battleground. The Hammers report it in, they took out Angela.

From there, it felt like everything was put to fast forward. Our Tank Busters did what they do best, turning the enemy Hans to molten spare parts. The zombies led by the one they call Grenadier X advanced further forward towards our lines. Our Grim Reapers exchanged loads and loads of bullets against Lara and her companions. My squad together with a squad of Gunners broke our cover, emptying all our rifles and launchers in one concentrated attack against the nearest bunch of undead Krauts. Everything was happening so fast I failed to recognize if the green slime staining my pants and boots was from those Axis abominations or from my own gut when I threw up to their stench.

“Curse you!”“ Go back to the Nazi-dug graves from where you came from!” “Go to hell!” These are just some of the war cries I heard in the intensity of the battle. Well, apart from the howls and grunts and cranks. I think I even yelled something similar myself while I’m pouring my bullets to one of the zombies.

I took a quick look behind me, and saw what we lost on our side of the board. My Bazooka, Michael Terrence, is laying face first on the ground. I willed myself to yell for help but I can’t hear my own voice from the all the noise around me. I told my remaining men to reload and prepare for another strike. I closed my eyes for a bit, took one deep breath. I’m ready to go, I guess. No turning back now. I tightened my grip on my rifle’s handle. “On Three!” I heard myself say. One. Two. And then my radio started to do its weird noise. And then the familiar voice of our Heavy Rangers officer reached my ear:

“Fall back! Enemy on retreat!”

Jul 3, 2014

Endziel: Operation Chronos - The silent puppets Wave 3, Lucked out


We are in dire need of resources to continue the tests.our tests subjects are either losing it or, lacking a proper term, dropping dead. We must attack now or we can never make another one ever.

Lacking options and opportunity, We must retake our base from Ze Mongoose. This will be a long shot, as Patient Zero is now under enhancement and rebuilding experiments. We will have to rely on Patient X again for this one. Patient X proves to be an effective weapon based on the past battle against Ze Mongoose, a cheap and effective one. We could always rebuild him or create one as long as we wanted to.

I took one last puff of my cigar and blew the smoke. I watched it as it dissipates slowly, then I snapped my finger tossing the cigar butt on a nearby trash bin as I ussually do.

"That's weird" - I told myself. This would be the second time I'd miss the bin, the first one was the incident with patient one. So I picked it up and put it on the bin myself. "I have a bad feeling about this.", Then I looked back and saw my Leiutenant, Gasparde Frey, looking at me.

"Anything wrong?"

"Nothing, we proceed as ussual" - I replied.

---

We marched onto our destination, bringing everything to retaliate to Ze Mongoose'. We took a different path this time to surprise them to their flank, but I guess our scouts did bad. We are unprepared, we marched right into the snake's pit, another Axis' territory, Xevero. Bad luck?

"This bunch doesn't look friendly, Gunter..." - My other Liutenant, Jester Helwig, said. Leboux is different, faction doesn't give you immunity here, it's everyone for himself. There's no way of knowing if a tiger could be eaten by another tiger.

Of course they were threatened. They shoot first, we send our men, or at least which used to be our men. Led by Patient X who's said to have the strength of five men, where in fact he used to be five men before, they're like pack of wolves hungry and howling, eager to plunge their fangs onto the prey. Our twin Hans, ever vigilant on clearing the path of walkers so that our shamblers will have no difficulties tearing up thair preys. But there's something off. We are doing the correct battle plan, however it seems that it is not working very well. The twin hans were brought down, we sent in another two for reinforcements only to be brought down as well. Patient X isn't fighting the way he used to in the previous battle, and the shamblers seems to be doing the same too. Bad luck?

There's no time to think of that right now. We need to win this or we will not have anything to go back to. After hours of exploding shells and gunning panzers, the dust settled. Xevero is retreating leaving they're territory uncontested. We now have the resources we need to continue with our experiments.

It may be bad luck that brought us here, or made it difficult for us to fight earlier, but a strong army
don't rely on luck, they make their own.



Game 3: vs Jpe's Xevero
Format: Dust Tactics V2
Mission: Scenario 3: Bait and Flank
AP: 100 pts
Status: Battle won, Location acquired
Locations held: 1
Special Bonus: none

Operation Chronos - No Rest For The Wicked



Excerpt from the journal of
Major General Timofei Teodorovic
3rd Guards Cavalry Division, Steel Wind


Operation Chronos - Persistence



Excerpt from the journal of
Major General Timofei Teodorovic
3rd Guards Cavalry Division, Steel Wind

Operation Chronos - Home Away From Home



Excerpt from the journal of
Major General Timofei Teodorovic
3rd Guards Cavalry Division, Steel Wind