Approximately 1000H when Ozz and his secret division of elite soldiers
landed on the western borders of Leboux, a city in Central Europe. For weeks now
the Allied and Axis blocs have been surveying the area, for which a definite
reason was yet to be established. Common grunts heard a potential supply of VK
was discovered within the city grounds. Officials do not confirm, nor deny,
anything though. As for Ozz, his orders were clear; the Allies must seize
control of the city at all costs. But there’s another one, another objective he
was handed with.
“The Basterds, eh? You Americans and your bloody pet names!” Jackson
jokingly uttered on the radio communicator.
“Excuse me? Hey Ozz, please tell me these stinky Brits aren’t joining
us here!” replied Rhino almost instantly after hearing Jackson’s signature
accent.
Major Jackson Clayborne, or more commonly known as Action Jackson, as
promoted by the local British media, had been part of initial testings of
ASOCOM’s new line of weaponry. He and his “Red Devils” have since been carrying
one of the most recent advancement in Allies’ technology: Phaser weapons.
On the other hand, Sgt Major William Springfield, or Rhino, a nickname
he carried since his professional boxing days, prefer the Heavy Rocket Punches
and getting up close and personal with Axis Zombies and Gorillas alike. His
“The Hammers” prefer the same, albeit lighter, melee weapon.
The bickering of the two frontline leaders kept on going for at least a
minute more, in which Ozz frustratingly yelled, “I will have both of you locked
in a stockpile for a month if you don’t end this now!”
ACT 1: Vic’s The Basterds
Location: 3
Format: Dust Tactics
Army Total: 250
Special Mission: Victory Bridge: Seize the Explosives
Who's attacking who? |
ATTACKER (The Basterds):
Long Tom II (68)
Mickey x2 (70)
Grim Reapers x2 (52)
13 Foxtrot x2 (10)
Crack Shots x2 (20)
Legio Patria Nostra (30)
Army Total: 250
DEFENDER (Zero Division):
OZZ 117 + Grim Reapers (50)
Rhino + The Hammers (48)
Action Jackson + Red Devils (52)
Corps Officers (35)
Tank Busters (30)
Legio Patria Nostra (30)
Army Total: 245
TURN 1:
The Zero Division was seemingly outnumbered, both in number and firepower.
2 medium walkers, 1 heavy walker with devastating artillery power was guarding
the objective.
Ozz’ elite team carefully deployed on and around the bridge to avoid an
early shot from the opposition. Ozz’ squad took the frontlines, landing on the
available cover nearest to the building. Rhino and his Hammers took the left
flank, hoping to take on the looming threat of the Mickeys. Action Jackson and
the rest of the Division followed suit, readying to provide cover fire where
needed.
“Sir, they have a Long Tom II.” Reported the squad leader of Ozz’
French Legionnaires.
The available infantry units of the Basterds didn’t seem clear on their
own mission though, deploying outside the building and leaving only a couple of
them inside to block the entrances. The monstrous Long Tom II stationed to the
right of the building, waiting for the Observers to call the shots.
TURN 2:
Realizing they will not win the battle through sheer force, Ozz devised
a plan to exploit the tiny opportunity presented to him.
Without any hesitation, the Field Medic behind him administered them
with the single dose of Stimulant Kit. The drug almost instantly pumped up Ozz
and his Grim Reapers’ senses.
“Now we’re talking!” Ozz thought to himself as he felt the sudden rush
of energy flowing inside him.
“Stop them!” yelled the Basterd’s own squad of Grim Reapers as they
rushed and threw themselves to the nearby door, in an attempt to blockade it
from the drug-laced Ozz.
But it proved too late, at least for Ozz. “It’s now or never! Jumpers
on, Reapers!” Within seconds, the sound of rocket blast enveloped the area
after Ozz gave the orders.
The jumpers disengaged their rockets right in front of the building entrance
where the opposing Grim Reapers positioned themselves. Without hesitation, Ozz
ignited his flamethrower. The hissing sound of napalm ejecting from the nozzle
was enough to make even the hardiest soldier cringe in fear. As if the fire was
not enough, Ozz’ Reapers added their Victory MG’s firepower to the fray. The
Reapers on the receiving end were almost instantly eradicated.
As
soon as the smoke from their firearms cleared, Ozz and his squad didn’t waste
any more time. “The drug’s wearing off.” Ozz realized. And that will not be
very beneficial for his men, especially when you’ll end up like vegetables for a few minutes after the drug’s effects are
gone.
“They can’t get inside!” shouted the Basterd’s commanding officer. But
everyone, even Rhino and Jackson, were caught off-guard by Ozz’ bold move. In a
split moment, he’s inside the heavily protected building.
The after effects of the Stim Kit drug. |
RESULT:
Zero Division won the scenario, granting them control of
Location 3, NE Residential A.
AFTERMATH:
It was mission accomplish for them. All that’s left was to take down
the remaining units of the Basterds. “Priority Target 2 spotted, sir!” reported
the Field Officer of his NCO squad. “Intel said they’re last seen near a residential
area due southwest.”
Rhino and Jackson looked at each other, assessing what the other’s
judgement on the situation would be. A simple nod was enough to communicate
that at least for the time being, they've agreed on one thing. But before they
can even take the first step, a shadow emerged from the rabbles.
“Like what I said, first things first.” Ozz announced as he was dusting
himself off, like nothing happened. “Eliminating the Axis force is our top
priority!”
(To be continued…)
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